Sam J Chon
Sam J Chon
Vis Dev Artist | Senior Concept Artist
Los Angeles, United States

Summary

Visual Development Artist | Dreamworks Animation
Previous: Riot Games, Treyarch, Lex & Otis Animation, Future House Studios, The Jim Henson Company. Section Studios, USMC
Instagram: i_samuelart

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Skills

Concept ArtEnvironment DesignProp DesignVisual DevelopmentVehicle ModelingillustratorBackground painter

Software proficiency

Photoshop
Photoshop
Blender
Blender
After Effects
After Effects
Shotgun
Shotgun

Productions

    • TV Production
      Jurassic World: Chaos Theory
    • Year
      2024
    • Role
      Visual Development Artist
    • Company
      Dreamworks Animation
    • TV Production
      Raid: Call of the Arbiter
    • Year
      2023
    • Role
      Visual Development Artist
    • Company
      Lex & Otis Animation
    • TV Production
      Ark: The Animated Series
    • Year
      2023
    • Role
      Visual Development Artist
    • Company
      Lex & Otis Animation
    • Video Game
      Call of Duty: Black Ops Cold War
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Treyarch
    • Video Game
      Call of Duty: Black Ops 4
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Treyarch

Experience

  • VISUAL DEVELOPMENT ARTIST at Dreamworks
    Los Angeles, United States of America
    April 2022 - Present

  • VISUAL DEVELOPMENT ARTIST at LEX AND OTIS
    Los Angeles, United States of America
    June 2021 - April 2022

    Painting background pieces for a variety of scenes and lighting scenarios

    Working with art directors to keep a consistent style across backgrounds in

    line with story moments

  • ART LEAD/CONCEPT ARTIST at FUTURE HOUSE STUDIOS
    Los Angeles, United States of America
    August 2020 - June 2021

    Clients include Wave XR and Groove Jones

    Lead a multidisciplinary art team including concept artists, 3D artists, and

    graphic designers to create virtual reality environments and experiences.

  • FREELANCE CONCEPT ARTIST at THE JIM HENSON COMPANY
    Los Angeles
    February 2020 - September 2020

    Created elaborate environment concepts, starting from thumbnail sketches

    to moodboards and production paintings

    Communicated with lm director to develop a variety of fantasy settings in

    line with descriptions from the script

  • Environment Concept Artist at Treyarch
    Los Angeles
    May 2019 - July 2021

    Projects include shipping DLC content for Black Ops 4, Black Ops: Cold War multiplayer and Black Ops: Cold War DLCs.

    Collaborated closely with Art Directors, Level Designers, modelers to produce high quality concepts for multiplayer maps and DLC content.

    Concepts include detailed 3D block-ins, renders, environment paintings, styleguides, and call-outs.

    Created marketing content which includes billboards for the in-game store, calling cards, emblems, stickers, and splash art.

  • Junior Concept Artist at Section Studios
    Los Angeles, United States of America
    June 2017 - August 2017

    Temporary employment as a Junior Concept Artist during the summer of 2017. Provided sketches ranging from storyboards to composition thumbnails, leading to final production illustrations and prepping them for 2D animation.

    Produced 10 finished key frames with in the first month, along with finished product splash art.

    Coordinated with Section Studio clients and pitched ideas on how key frames would be animated.

  • Freelance Concept Artist at SAG-AFTRA Foundation
    Los Angeles, United States of America
    April 2017 - July 2017

    Collaborated and produced 4 production illustrations and coordinated with a SAG-AFTRA member in collaborating on certain story moments in a script for a short film and visually producing stills which will be utilized in pitching for endorsements.

  • Freelance Concept Artist at Rubicon Entertainment
    Los Angeles, United States of America
    February 2017 - June 2017

    Brainstormed and produced production illustrations for key frames related to scripts and story acts.

    Coordinated with producer in visually creating surreal environments and initial concept ideas; leading to final production key frames.

  • CH53e Crew Chief/Mechanic at United States Marine Corps
    Jacksonville
    August 2009 - April 2014

    Performed in-flight duties to ensure the successful completion of combat, reconnaissance, transport, search and rescue missions.

    Duties include conducting pre-flight, in-flight, and post-flight inspections of onboard equipment; operating and maintaining aircraft weapons and defensive systems; operating and maintaining aircraft in-flight refueling systems; executing aircraft safety and emergency procedures; computing and verifying passenger, cargo, fuel, and emergency and special equipment weight and balance data; and conducting cargo and personnel drops.