USSR Kommuna Salvage ship heavy build. The most complex design I've done so far. Had the great opportunity to design and build the look and feel of a salvage ship, all with the commodities. Broke it up into different sub-sections and tackled it piece by piece.
The submarine is more to the surface to create more of a solid platform for players but always wanted to do an underwater concept. Never realized how big ship chains were until next to a person.
AD: Bruce Hall